{"created":"2023-05-15T10:55:07.077741+00:00","id":4913,"links":{},"metadata":{"_buckets":{"deposit":"5d3fc4d6-d125-486e-ae78-a2b37352f575"},"_deposit":{"created_by":17,"id":"4913","owners":[17],"pid":{"revision_id":0,"type":"depid","value":"4913"},"status":"published"},"_oai":{"id":"oai:juen.repo.nii.ac.jp:00004913","sets":[]},"author_link":["14958","14959"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2007-02","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"356","bibliographicPageStart":"345","bibliographicVolumeNumber":"26","bibliographic_titles":[{"bibliographic_title":"上越教育大学研究紀要"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本研究では,CSCW(Computer Supported Cooperative Work)場面において社会的手がかりとして顔情報インタフェースがどのような役割を果たすかについて明らかとすることを目的とした。CSCW場面には,社会的相互作用場面の一モデルである囚人のジレンマゲームを用いて2つの研究により検証した。研究1では,囚人のジレンマゲームにおける相手の選択行動の推測に顔情報がどのような役割を果たしているか検証した。その結果,推測正解率の高い者は,顔情報が呈示された方が呈示されないよりも有意に推測正解率が高いことが示された。一方,推測正解率の低い者は,顔情報が呈示されない方が呈示されるよりも有意に推測正解率が高いことが示された。研究2では,印象形成として呈示した顔情報がその後の共同作業場面の行動の推測にどのような影響を及ぼすか検証した。その結果,相手をより好ましいと評定した者はより好ましくないと評定した者よりも,本人および相手の選択行動推測のいずれの場合においても有意に協調的選択が多くなると推測することが示された。","subitem_description_type":"Abstract"},{"subitem_description":"The purpose of this study was to clarify the roles and effects of a facial image human interface as social cues in Computer-Supported Cooperatve Work. As for this research, two experiments were conducted. The experiment 1 was examined what role the facial image play in projection concerning the other choices on Prisoner's Dilemma game. As a result, the shown facial image group was the higher accurate projection than the hidden facial image group in more accurate choices projection. In contrast, the shown facial image group was lower accurate projection than the hidden facial image group in worse choices projection. The experiment 2 was examined what role the facial image for impression formation play in projection concerning the other choices on Prisoner's Dilemma game. As a result, facial image had a good effect on the other choice projection. More cooperative choice projection was caused by preferable impression formation by shown facial image.","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"上越教育大学"}]},"item_10002_relation_12":{"attribute_name":"論文ID(NAID)","attribute_value_mlt":[{"subitem_relation_type":"isIdenticalTo","subitem_relation_type_id":{"subitem_relation_type_id_text":"AN10284863","subitem_relation_type_select":"NAID"}}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0915-8162","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"石川, 真"},{"creatorName":"イシカワ, マコト","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ishikawa, Makoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2015-06-17"}],"displaytype":"detail","filename":"kiyo26-24.pdf","filesize":[{"value":"1.6 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"kiyo26-24.pdf","url":"https://juen.repo.nii.ac.jp/record/4913/files/kiyo26-24.pdf"},"version_id":"7e63cd04-a5cd-4d30-9153-52582894a2d4"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"顔情報","subitem_subject_scheme":"Other"},{"subitem_subject":"ヒューマンインタフェース","subitem_subject_scheme":"Other"},{"subitem_subject":"囚人のジレンマゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"facial image","subitem_subject_scheme":"Other"},{"subitem_subject":"human interface","subitem_subject_scheme":"Other"},{"subitem_subject":"prisoner's dilemma game","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"CSCW場面における顔情報インタフェースの検討","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"CSCW場面における顔情報インタフェースの検討","subitem_title_language":"ja"}]},"item_type_id":"10002","owner":"17","path":["1026"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2009-07-31"},"publish_date":"2009-07-31","publish_status":"0","recid":"4913","relation_version_is_last":true,"title":["CSCW場面における顔情報インタフェースの検討"],"weko_creator_id":"17","weko_shared_id":-1},"updated":"2024-03-11T05:29:30.393888+00:00"}